EdgeLock / crayon !adddraft · v2 methodology · 5 matches · data as of 16 Jun 2026
crayon !adddraft
Ascendant VI
Vitality build · Silver
Match form · DR ?
1.00 = lobby average · an esports-grade per-match rating
Ladder skill · DSS ?
Ascendant VI · ± 160
Main metrics · each a 0–100 percentile vs your build+badge cohort · 50 = average of your rank
Combat ?
48/100
Okay
Economy ?
36/100
Poor
Survival ?
21/100
Poor
Utility ?
48/100
Okay
Objective ?
27/100
Poor
Swing ?
25/100
Poor
Skill Confidence ?
1%
Next-Rank Odds ?
39%
Form Consistency ?
-1.12
Floor Game ?
0.79
Tilt Index ?
+0.115
Climb Rate ?
-2225/100g
Per-game detail · the raw per-match stats behind each rating, averaged over 5 matches · 6 pillars
Combat?
Kills / game?7.2
KDA?1.92
Damage share?20%
Economy?
Souls / min?1,042
Net worth?34,963
Last-hits / min?2.6
CS efficiency?74%
Survival?
Deaths / game?10.60
Dealt / taken?0.86×
Hero hit rate?0%
Utility?
Kill participation?61%
Assists / game?13.2
Objective?
Objective dmg / game?3,346
Swing?
Win-probability impact — your luck-removed contribution to each outcome, from our Swing model.
Statistics · career snapshot from our store
Matches?
5
Win rate?
20%
Record?
1-4
Peak DSS?
11,858
Total kills?
36
Total deaths?
53
Total assists?
66
Best match DR?
1.063
Worst match DR?
0.787
Best win streak?
1
Worst loss streak?
3
Recent win rate?
20%
Build-class diagnosis ?· your DR by the build you actually played
Hybrid build?DR 0.871
Matches3
Win rate0%
Combat48
Economy31
Objective28
Swing12
Vitality build?DR 1.063
Matches1
Win rate100%
Combat65
Economy74
Objective29
Swing80
Spirit build?DR 0.787
Matches1
Win rate0%
Combat33
Economy14
Objective23
Swing7
EdgeLock · DR & DSS computed by our v2 methodology on 5 matches · showcase build
EDGELOCK
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