EdgeLock / BigDWH15 · v2 methodology · 6 matches · data as of 14 Jun 2026
BigDWH15
Ascendant V
Hybrid build · Bebop
Match form · DR ?
1.00 = lobby average · an esports-grade per-match rating
Ladder skill · DSS ?
Ascendant V · ± 150
Main metrics · each a 0–100 percentile vs your build+badge cohort · 50 = average of your rank
Combat ?
32/100
Poor
Economy ?
22/100
Poor
Survival ?
26/100
Poor
Utility ?
32/100
Poor
Objective ?
28/100
Poor
Swing ?
30/100
Poor
Skill Confidence ?
1%
Next-Rank Odds ?
0%
Form Consistency ?
-0.99
Floor Game ?
0.71
Tilt Index ?
+0.027
Climb Rate ?
-38220/100g
Per-game detail · the raw per-match stats behind each rating, averaged over 6 matches · 6 pillars
Combat?
Kills / game?4.5
KDA?1.95
Damage share?15%
Economy?
Souls / min?932
Net worth?29,053
Last-hits / min?2.2
CS efficiency?72%
Survival?
Deaths / game?9.17
Dealt / taken?0.78×
Hero hit rate?50%
Utility?
Kill participation?55%
Assists / game?13.3
Objective?
Objective dmg / game?2,878
Swing?
Win-probability impact — your luck-removed contribution to each outcome, from our Swing model.
Statistics · career snapshot from our store
Matches?
6
Win rate?
17%
Record?
1-5
Peak DSS?
12,663
Total kills?
27
Total deaths?
55
Total assists?
80
Best match DR?
1.143
Worst match DR?
0.672
Best win streak?
1
Worst loss streak?
5
Recent win rate?
16.7%
Build-class diagnosis ?· your DR by the build you actually played
Spirit build?DR 0.738
Matches2
Win rate0%
Combat14
Economy9
Objective36
Swing7
Hybrid build?DR 0.832
Matches2
Win rate0%
Combat27
Economy17
Objective22
Swing26
Vitality build?DR 1.143
Matches1
Win rate100%
Combat88
Economy55
Objective29
Swing89
Weapon build?DR 0.878
Matches1
Win rate0%
Combat20
Economy28
Objective21
Swing27
EdgeLock · DR & DSS computed by our v2 methodology on 6 matches · showcase build
EDGELOCK
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